|
Post by echo17 on Sept 18, 2018 20:46:22 GMT
Version 2.6.1
- Added Snap function to the EnhancedScroller class. This will allow you to snap your scroller using the snap settings even if the scroller is not moving.
- Fixed the tweening to stop at the end position after the time has expired. This will get the scroller to the exact location specified, no matter how quickly the tween occurred.
- Improved the View Driven Cell Size example to refresh in two frames instead of three.
|
|
|
Post by echo17 on Sept 18, 2018 20:46:32 GMT
Version 2.6.2
- Fixed division by zero bug in snapping when cell count is zero
|
|
|
Post by echo17 on Sept 18, 2018 20:46:40 GMT
Version 2.7.0
- Added ClearActive method to EnhancedScroller to allow deleting active cells
- Added ClearAll method to EnhancedScroller to allow deleting active and recycled cells
- Added AddNewRow method to the View driven demo #8 to show how to add a new record while allowing Unity to drive the cell view sizes.
- Fixed inconsistent line endings warning in MainMenu
- Updated LoadLevel to SceneManager.LoadScene in MainMenu and ReturnToMainMenu
|
|
|
Post by echo17 on Sept 18, 2018 20:46:49 GMT
Version 2.7.1
- Added button to demo scene #8 to add new record
|
|
|
Post by echo17 on Sept 18, 2018 20:47:06 GMT
Version 2.7.2
- Fixed a bug that didn't move the scroller back to the top of the list when reloading data
|
|
|
Post by echo17 on Sept 18, 2018 20:47:19 GMT
Version 2.8.0
- Modified ReloadData in EnhancedScroller.cs to allow default positioning of the scroller after a reload
- Added default localPosition and localRotation values to the container and cell views to fix issues with World Camera canvas settings
|
|
|
Post by echo17 on Sept 18, 2018 20:47:27 GMT
Version 2.9.0
- Added cellViewWillRecycle callback which is called just before the cell view is recycled. This will allow you to clean up or get the properties of the cell just before it disappears.
|
|
|
Post by echo17 on Sept 18, 2018 20:47:35 GMT
Version 2.9.1
- Fixed cell view driven size calculations so that the scroller can update in a single frame (instead of over 3 frames). This also eliminated a bug that occurred when using a large number of cells.
|
|
|
Post by echo17 on Sept 18, 2018 20:47:48 GMT
Version 2.9.2
- Fixed description in Demo 8 View Driven Cell Sizes to accurately describe the new process of calculating the cell size based on the view contents
|
|
|
Post by echo17 on Sept 18, 2018 20:47:59 GMT
Version 2.9.3
- Fixed a bug that caused the scroller to go into an infinite loop if the velocity is zero, the cell offset is zero, and the auto-snapping is set to true.
|
|
|
Post by echo17 on Sept 18, 2018 20:48:10 GMT
Version 2.10.0
- Added NormalizedScrollPosition to return the scroll position between 0 and 1
- Made the ScrollSize property public
|
|
|
Post by echo17 on Sept 18, 2018 20:48:24 GMT
Version 2.11.0
- Fixed JumpToDataIndex bug that would hide cells when all of the active cells were visible within the scroller. The JumpToDataIndex method will now call the jumpComplete action and exit when there is no need to jump.
- Removed the obsolete JumpToDataIndex method
|
|
|
Post by echo17 on Sept 18, 2018 20:48:34 GMT
Version 2.12.0
- Added a reference to the snapped cellview in the ScrollerSnappedDelegate
- Fixed main menu stretch bug
|
|
|
Post by echo17 on Sept 18, 2018 20:48:44 GMT
Version 2.12.1
- Added more keywords to search
|
|
|
Post by echo17 on Sept 18, 2018 20:48:55 GMT
Version 2.13
- Added Demo #10 to show how to simulate a grid of elements using sub view in each cell view.
|
|