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Post by echo17 on Sept 18, 2018 20:49:03 GMT
Version 2.14
- Added Demo 11 to show one way pull down to refresh may be implemented
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Post by echo17 on Sept 18, 2018 20:49:12 GMT
Version 2.14.2
- Added in checks in ReloadData to ensure there are ScrollRect and Container objects present.
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Post by echo17 on Sept 18, 2018 20:49:20 GMT
Version 2.15.0
- Added Demo #12: Nested Scrollers
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Post by echo17 on Sept 18, 2018 20:49:30 GMT
Version 2.15.1
- Added LoopJumpDirection to the JumpToDataIndex method to allow specifying the jump direction
- Resubmitted last update to be compatible with Unity 5.5.1+
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Post by echo17 on Sept 18, 2018 20:49:38 GMT
Version 2.15.2
- Fixed bug when looping with spacing set. List will no longer jump without calculating the spacing when looping around.
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Post by echo17 on Sept 18, 2018 20:49:46 GMT
Version 2.15.3
- Fixed bug in Pull Down Refresh demo #11: refresh would not work for a list smaller than the container area.
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Post by echo17 on Sept 18, 2018 20:49:54 GMT
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Post by echo17 on Sept 18, 2018 20:50:03 GMT
Version 2.15.5Requires Unity 2017.3.0f3+
- Modified Demo 12 Nested Scrollers to maintain the detail scroller position.
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Post by echo17 on Sept 18, 2018 20:50:13 GMT
Version 2.15.6Requires Unity 2017.3.0f3+
- Fixed boundary conditions on ScrollSize so that they are not negative
- Fixed boundary conditions on NormalizedScrollPosition so that it is not negative
- Fixed condition that exited JumpToDataIndex so that it will not ignore bottom padding of scroller
- Added this ChangeLog to the plugin's directory
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Post by echo17 on Sept 18, 2018 20:50:22 GMT
Version 2.16.0Requires Unity 2017.4.8f1+
- Fixed snapping when at the start or end of the scroller
- Added ability to change spacing at runtime and see the results immediately
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Post by echo17 on Sept 18, 2018 21:02:51 GMT
Version 2.17.0Requires Unity 2017.4.8f1+- Added method GetCellViewAtDataIndex to retrieve a cell view at a particular data index. If no cell view is visible with this index, then null is returned.
- Created CellViewInstantiated delegate that is fired when a cell view is created from scratch (not reused)
- Created CellViewReused delegate that is fired when a cell view is reused from the recycled list
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Post by echo17 on Sept 25, 2018 7:09:39 GMT
Version 2.18.0Requires Unity 2017.4.8f1+- Changed remote resources demo to pull in a list of urls from a remote text file instead of reading from a hard-coded list
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Post by echo17 on Sept 26, 2018 16:36:41 GMT
Version 2.18.1Requires Unity 2017.4.8f1+- Fixed remote resources demo to work on WebGL
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Post by echo17 on Jan 14, 2019 14:18:12 GMT
Version 2.18.2Requires Unity 2017.4.8f1+- Updated links in documentation
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Post by echo17 on Feb 25, 2019 14:56:27 GMT
Version 2.19.0Requires Unity 2017.4.8f1+- Added Grid Selection Demo 10b
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