Post by aenah on Aug 26, 2019 12:32:23 GMT
Hello, everyone.
I have finished my game. This asset (SIMPLESQL) works great, but I have an issue: in Windows build (Architecture=x86_64), my game crashes at the beginning. When I look the log (output_log.txt), I can see the error message:
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/sqlite3
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/sqlite3.dll
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/sqlite3
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/libsqlite3
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/libsqlite3.dll
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/sqlite3
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/sqlite3.dll
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/sqlite3
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/libsqlite3
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/libsqlite3.dll
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/libsqlite3
The funny thing is that if I close the game and re-launch it, everything works perfectly.
First I made the build in mac, and then I copy the result folder (with .exe and others files and folders) in my Windows 10 PRO (64bits).
In Unity Editor and builds for macosx, the game works perfectly.
Can anyone help me?
Thanks a lot!
I have finished my game. This asset (SIMPLESQL) works great, but I have an issue: in Windows build (Architecture=x86_64), my game crashes at the beginning. When I look the log (output_log.txt), I can see the error message:
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/sqlite3
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/sqlite3.dll
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/sqlite3
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/libsqlite3
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/libsqlite3.dll
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/sqlite3
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/sqlite3.dll
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/sqlite3
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/libsqlite3
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/libsqlite3.dll
Fallback handler could not load library: C:Users/whatever/downloads/myGame/mygame_data/Mono/libsqlite3
The funny thing is that if I close the game and re-launch it, everything works perfectly.
First I made the build in mac, and then I copy the result folder (with .exe and others files and folders) in my Windows 10 PRO (64bits).
In Unity Editor and builds for macosx, the game works perfectly.
Can anyone help me?
Thanks a lot!