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Post by hoho0482 on Jan 31, 2020 16:17:55 GMT
Hello. More a nuisence than anything else as only have 3 databases in my project and only one should persist... But any idea why that one DB keeps getting reset to overwrite. It's as if it isn't storing the parameter upon exiting Unity.
Using 2019.2.19f on Mac.
Thanks,
Bob.
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Post by echo17 on Feb 2, 2020 15:13:53 GMT
Not sure. I sounds like the Unity serialization is not working properly (the part of the editor that stores the inspector variables behind the scenes). If you could put together a simple example project demonstrating this, I'll try opening and running in the version of Unity you are using to see if there is anything that can be done outside of the Unity code to get around this. Please see this FAQ for more information: link
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Post by hoho0482 on Feb 3, 2020 14:18:44 GMT
Thanks. Will see if can create simple project soon as I get a chance. It's as if it doesn't see that flag or Debug Trace as dirty. Will let you switch scene etc, having changed their value without prompting for save. Other booleans in my project work as expected, it just seems to effect the Simple SQL database manager object...
Appreciate your help. Bob.
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Post by hoho0482 on Feb 5, 2020 10:49:46 GMT
Hello. I created a simple test project and all worked fine. For now I have removed SimpleSQL from the real project,re imported it and set back up the managers. They appear to be working now. I will see how it goes.
Thank you.
Bob.
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