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Post by koonga on Aug 11, 2020 11:51:45 GMT
The "Overwrite if exists" option for the Simple SQL Manager keeps turning itself on every time a Scene is loaded, making it impossible to hold dynamic data. I have recorded a video showing this happening with the included sample scenes: imgur.com/a/F2PPxTTIs this a bug or do I have to do something to make this work? Using Unity 2019.4.4f1 thanks for the help! Attachments:demo.mov (501.65 KB)
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Post by echo17 on Aug 11, 2020 12:34:35 GMT
I've had a client that had this issue as well. Their solution was to remove the SimpleSQLManager component, save the scene (possibly closing Unity), then re-add the component. Based on that, it seemed Unity had gotten the serialization corrupted in its internal project structure.
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Post by koonga on Aug 11, 2020 23:18:49 GMT
That didn't work unfortuanely but I did find a workaround:
- check/uncheck box - add an empty game object to scene - switch scenes but save changes to the scene beforehand - swatch back to scene, checkbox should have saved its state properly
it seems like checking the box doesnt register as a change in the scene, so you have to make an unrelated change that triggers a save in order for the changes to stick.
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Post by echo17 on Aug 12, 2020 14:25:51 GMT
Thanks for letting me know your solution. I'll be sure to pass that on if someone else encounters this.
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