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Post by nugget on Oct 25, 2023 13:35:02 GMT
Hi ! I'm using the scroller to display hundreds of cells with different sizes (it's a credit screen with a list of people, icons and such). The scroller itself works fine, the prefabs display as intended. It also scrolls automatically from start to end with the JumpToDataIndex and it can be scrolled manually too.
The problem I have is that, when it's scrolling automatically, it seems to be stuttering or lagging (kind of like micro jumps). I have seen that having a target framerate of 60 could help but in my case it doesn't really.
With JumpToDataIndex I'm using the EnhancedScroller.TweenType.linear tween type so the speed remains constant. Also, to avoid issues with cells recycling I have a lookAheadBefore / After set to 1000f. Increasing this number lowers the game's framerate at some point but the scroller lag happens even when it's around 60 FPS.
Is there a setting that could help with this ?
Thank you !
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Post by echo17 on Oct 25, 2023 14:13:30 GMT
I’d need to see an example project to be able to diagnose. Please see this FAQ: linkNote: invoice is required as I’ve been combating a lot of piracy lately.
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Post by nugget on Oct 26, 2023 12:35:57 GMT
I'll see if I can provide an example project with the issue, I'll get back to you with the invoce infos as well.
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