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Post by aydemir on Sept 13, 2020 12:14:44 GMT
I have 2 seperate scrollers in my scene. No problem when I test it in desktop or via Unity Remote. But when I build it to my Android phone, only the second scroller is loaded. Is there a limitation to that? Or did I do something wrong? I basically populate them through a text asset. If there was an issue about that, second one wouldn't loaded too.
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Post by aydemir on Sept 13, 2020 12:35:01 GMT
Tested again on phone and now I am sure.
Second controller overrides the first one when its built on phone. Meaning only the last scroller.PopulateData exists.
Any ideas?
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Post by echo17 on Sept 14, 2020 12:37:29 GMT
I haven't seen this happen before, so I'm not sure what is going on. If you want, I can take a look at a simplified example project and see if I can diagnose the issue. Please see this FAQ for more information: link
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