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Post by echo17 on Apr 19, 2023 10:54:10 GMT
Version 2.35.0Requires Unity 2019.4.4f1+Fixes:- Added documentation to TweenPosition for parameter forceCalculateRange
- Changed documentation for TweenPosition parameter tweenComplete
Features:- Added forceSnapOnEndDrag to call the Snapping method when the touch drag is completed (if snapping is enabled). Useful to start snap if the touch is moved, then halted before releasing
- Added interruptTweeningOnDrag to allow the touch to stop a snap tween while in progress, giving control back to the ScrollRect for dragging
- In TweenPosition method, automatically refresh the active cell list if Immediate tween type or zero tween time is used
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Post by echo17 on Apr 20, 2023 15:22:45 GMT
Version 2.35.1Requires Unity 2019.4.4f1+Fixes:- Improvements to forceSnapOnEndDrag
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Post by echo17 on May 3, 2023 9:22:05 GMT
Version 2.36.0Requires Unity 2019.4.4f1+Features:- Added tweenPaused public member to EnhancedScroller.cs. When true, tweening will not process. When false, tweening will resume.
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Post by echo17 on May 16, 2023 14:43:18 GMT
Version 2.37.0Requires Unity 2019.4.4f1+Features:- Added ToggleTweenPaused method to allow pausing and resuming tween from the new position the scroller is in. Optional parameter of new tween time can be set (negative values will just restore the remaining tween time left).
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Post by echo17 on Mar 3, 2024 10:22:30 GMT
Version 2.37.1Requires Unity 2019.4.4f1+Features:- Internal documentation cleanup.
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Post by echo17 on Apr 11, 2024 9:42:25 GMT
Version 2.37.2Requires Unity 2019.4.4f1+Fixes:- Added a bias offset to the start position to calculate start cell index correctly when no padding or spacing is used. This is because the end position of one cell is the same as the start position of the next cell.
Features:- Updated Demo 17 (Flick Snap) to not have padding and use the start cell bias property.
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Post by echo17 on Apr 12, 2024 6:28:03 GMT
Version 2.38.0Requires Unity 2019.4.4f1+Features:- Added public InterruptTween method to allow access to the private tween interrupt. Useful to stop tweening before a reload, for instance.
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